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ARToolkit Scene setup
We're now ready to try it out! There are several steps to setting up your scene for ARToolkit.
First, we'll set up the Unity Scene. Rather than using prefabs, we construct each of the game objects we need, but it's not difficult. These steps are required for any new AR Scene, including:
- AR controller-For initialization
- AR origin-By default is (0, 0, 0)
- AR tracked object-Defines the marker and tracked space
- AR camera-Allows the AR content to be rendered